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Old Jul 13, 2006, 09:19 AM // 09:19   #1
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Profession: Mo/
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Default Mo/* Air of Enchantment monk

seeing that this build is becoming more common in arenas, i'll post on what i use

Profession: Mo/*
Name: Boon/Smite monk
Type: 4v4 PvP-oriented (TA/RA)
Category: Support
Requires: Both chapters

Attributes:
Smiting Prayers: 12+1
Protection Prayers:9+3+1
Divine Favor: 9+1

Skills Set:
1. Air of Enchantment {e}
2. Reversal of Fortune
3. Judges Insight or Guardian
(I have seen this replaced with Ancestor's Rage in mo/rits, but I don't know how their points are distributed across 4 attribute lines to make it work effectively.)
4. Contemplation of Purity
5. Mend Condition
6. Zealots fire
7. Divine Boon
8. Res Skill

Essentially, this is a modified version of the boon/prot monk. cast ZF and Boon before the fight (let Boon cover ZF so it doesn't get stripped first). When the warrior on your team (or phys damage class) is within range, caste AoE, JI and spam RoF on them to trigger ZF's damage (3 enchants=93 damage from ZF).

When under pressure yourself, kite, cast RoF and CoP. The only problem with this build is CoP drops your ZF as well, which is your main damage component if you lose it too early. Only real solution is use +5/20 (half skill recharge) and 20/20 gear.

This build turns your tank into something that does massive AoE damage wherever they go and boosts his damage on top of that. The only downside is that if you lose ZF, your main damage component is gone. The upside is you can continue healing target other ally for zero energy by spamming Air of Enchant and RoF.
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Old Jul 13, 2006, 09:57 AM // 09:57   #2
Frost Gate Guardian
 
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Guild: Putting The Cute In Electrocute [ZZAP]
Profession: Mo/Me
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Errr..... Boon prots where known for their self sufficiency (Sp?).. and this one kinda isn't if you ask me.. its kinda a half smite which makes it poor, and a half boon which makes it poor. I would choose to go either one of the two

If going full aoe smite.. focus on smite, so raise that up instead of prot, which isnt your primairy task. Dont use cop for what you already mentioned, removing ZF will reduce your function as smiter.. Boon isnt needy for an aoe smiter as well as far as I know. And only works against you because you'll be spamming rof/guardian.
If doing AoE I suggest something like this: 16 smite, 9 prot, 9 divine. ZF, AoE, RoF, Guardian, Balthazars Aura *FREE SLOT*, *FREE SLOT*, Res Sig. - Free slots could be things like judges insight, windborn, smite hex etc.

Just my 2 cents..
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Old Jul 13, 2006, 03:52 PM // 15:52   #3
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Guild: Team Crystalline [TC]
Profession: Mo/
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Quote:
Originally Posted by lazuli
3. Judges Insight or Guardian
Why would you even think about replacing Guardian with JI in an arena build? Not only does it make for a cheap trigger for Zealot's Fire, but it allows you to be more effecient by negating damage.

Also, I'd drop Contemplation for Holy Veil. It's more energy effecient than having to recast Boon and Zealot's Fire.
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